But you also can’t spend the ones you do. And it’s considered “free” grind, because you can’t pay for blacksmith upgrade materials. As in, you can’t go from rank 7 to 8 on an item or from 8 to 9 without hitting a specific Paragon level at the max range, which was No That’s the case in the game in alpha and beta, but because there’s only so much XP you can grind through in a day, it becomes a timegate for max level 20 on the road. Eventually, blacksmith upgrades become directly tied to your opponent’s level. We’ll start with a hat that the game does Tells you, but a hard timegate serves everyone equally. He and his fellow die-hard players have discovered these caps, which put a hard limit on the kind of useful grinding it lets you do for free. ![]() I found these through a video from Echohawk, which already has over 1,200 hours of player in Diablo Immortal between all alpha, beta and now live releases. ![]() What some players have discovered is that in order to further monetize and “engagement” by forcing players to return to the game day after day, Diablo Immortal has a series of hidden caps that the game never mentions. While Diablo Immortal focuses on the sky-high costs of equipping your character with high-quality gems via Loot Box Dungeon, there is some counterargument that you can still play the game “normally” and Everyone can avoid the pay-to-win aspect.
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